Critical Discourse Analysis Fairclough on The Content of Game FF and PUBG in The Media Tiktok

Analisis Wacana Kritis Fairclough pada Konten Game FF dan PUBG di Media Tiktok

  • Bayu Aji Sastra Jendra Universitas Negeri Jember
Keywords: Critical Discourse Analysis, Media Tiktok, Game FF and PUBG

Abstract

A media that can connect every human being in all corners of the world so that it creates a new world, namely the online or virtual world. From here it is very possible for an exchange of ideology to occur through a discourse carried by an individual or a group which could be through a content channeled through a medium such as Tiktok for example. The purpose of this research is to analyze critical discourse on the contents in Tiktok media related to FF and PUBG games. The research method used is qualitative with a critical paradigm as a foundation in the point of view used. The theory used in this study is Norman Fairclough's critical discourse analysis with descriptive analysis, interpretation and explanation methods. The result of this research is the discovery of differences in discourse that are raised in each content in Tiktok media, where each content framing is carried out with the characteristics of each individual, so that the meaning of the discourse raised can be known by the general public.

Downloads

Download data is not yet available.

References

Andri Arif Kustiawan, S.Pd., M. Or. , Andy Widhiya Bayu Utomo, S.Pd., M. O. (2019). JANGAN SUKA GAME ONLINE: PENGARUH GAME ONLINE DAN TINDAKAN PENCEGAHAN. CV.Ae Media Grafika. https://books.google.co.id/books?id=2H-WDwAAQBAJ&printsec=frontcover&dq=dampak+buruk+game+online&hl=id&sa=X&ved=2ahUKEwibpLHGoYTuAhVb7HMBHax7Dg4Q6AEwAHoECAQQAg#v=twopage&q&f=false

CNBC Indonesia. (2020, August 25). https://www.cnbcindonesia.com/tech/20200825104121-37-181742/berapa-pengguna-aktif-tiktok-di-dunia-jangan-kaget-yah. Dipetik October 5, 2020, dari CNBC Indonesia: https://www.cnbcindonesia.com/tech/20200825104121-37-181742/berapa-pengguna-aktif-tiktok-di-dunia-jangan-kaget-yah

Djadjasudarma, T. F. (1993). Metode linguistik: ancangan metode penelitian dan kajian. Eresco. https://books.google.co.id/books?id=bqRMHAAACAAJ&dq=Metode+linguistik+ancangan+metode+penelitian+dan+kajian&hl=id&sa=X&ved=2ahUKEwjf_qn7lYTuAhXUTX0KHYl9AwYQ6AEwAHoECAAQAQ

Eriyanto. (2001). Analisis Wacana ; Pengantar Analisis Teks Media: Komunikasi. In LKiS Yogyakarta. LKiS Yogyakarta. https://books.google.co.id/books?id=68dVDwAAQBAJ&printsec=frontcover&dq=analisis+wacana:+pengantar+analisis+teks+media&hl=id&sa=X&ved=2ahUKEwjfr9efl4TuAhVC73MBHYn2CesQ6AEwAHoECAYQAg#v=onepage&q=analisis wacana%3A pengantar analisis teks media&f=false

FIM Jakarta. (2020). Gagasan Pemuda untuk Jakarta. Edukasi Karya Indonesia. https://books.google.co.id/books?id=apsGEAAAQBAJ&pg=PA264&dq=dampak+buruk+game+online&hl=id&sa=X&ved=2ahUKEwibpLHGoYTuAhVb7HMBHax7Dg4QuwUwBnoECAYQBw#v=onepage&q=dampak buruk game online&f=false

Hamad, I. (2004). Konstruksi realitas politik dalam media massa: sebuah studi critical discourse analysis terhadap berita-berita politik. Yayasan Obor Indonesia. https://books.google.co.id/books?id=BkEB7gJQMLQC&pg=PA31&dq=Lebih+dekat+dengan+analisis+wacana+hamad&hl=id&sa=X&ved=2ahUKEwiR_f_Ml4TuAhWaf30KHXntBiMQ6AEwBXoECAEQAg#v=onepage&q=Lebih dekat dengan analisis wacana hamad&f=false

Mac Aditiawarman, D. (2019). Hoax dan Hate Speech di Dunia Maya. Lemabaga Kajian Aset Budaya Indonesia Tonggak Tuo. https://books.google.co.id/books?id=etXKDwAAQBAJ&pg=PA80&dq=ujaran+kebencian&hl=id&sa=X&ved=2ahUKEwjHuayku4TuAhUOWX0KHVcJBaIQ6AEwA3oECAUQAg#v=onepage&q=ujaran kebencian&f=false

Mahsun. (2005). Metode Penelitian Bahasa: Tahap strategi, metode, dan tekhniknya. Raja Grafindo Persada.

Neuman, W. L. (2015). Social Research Methods: Qualitative and Quantitaive Approaches. PT. Indeks.

Rahadi, D. R. (2017). Perilaku Pengguna Dan Informasi Hoax Di Media Sosial. Jurnal Manajemen Dan Kewirausahaan, 5(1), 58–70. https://doi.org/10.26905/jmdk.v5i1.1342

Sugiyono. (2015). Metode Penelitian Kombinasi (Mixed Methods). Alfabeta.

Sudaryanto. (1993). Metode dan Aneka teknik analisis bahasa: pengantar penelitian wahana kebudayaan secara linguistis

Sobur, Alex. (2001). Analisis Teks Media: Suatu Pengantar Untuk Analisis wacana, analisis semiotik dan analisis framing. Remaja Rosdakarya

Ulfa, M. (2017). Effect of Addiction Online Game Center. Jom. Fisip, 4(1), 1–13.

Published
2021-03-28
How to Cite
Aji Sastra Jendra, B. (2021). Critical Discourse Analysis Fairclough on The Content of Game FF and PUBG in The Media Tiktok. JCIC : Jurnal CIC Lembaga Riset Dan Konsultan Sosial, 3(1), 59-72. https://doi.org/10.51486/jbo.v3i1.25